Test
I've created this little demo to learn more about root motion. My ultimate goal is to create a character controller that feels identical to dark souls. This character controller is using an hierarchical state machine . The animations are from Mixamo and the models I created myself in blender. The floor and walls are created at runtime through the Gridmap node in Godot3.
Status | Released |
Platforms | HTML5 |
Author | AverageGodotEnjoyer |
Genre | Action |